10
Considering paid-up-front, freemium, ad-supported, and completely free business models for David's newest app.
Tips on avoiding rejections by Apple's app-review staff and what to do when your app get rejected.
Experimenting with Mac development and considering its future potential.
David revisits Android development after four years away.
Following on from last week's discussion of the newly announced changes to watchOS 3, this week we dive into iOS 10. We discuss what changes are especially rele…
Concluding our WWDC 2016 coverage, we discuss what's new (or not?) for indie developers in tvOS, macOS, and Swift.
What we're hoping to see from Apple's APIs and developer platforms in 2018.
Tackling complex math, data analysis, or other challenging problems to give your app a competitive advantage.
Celebrating the ten-year anniversary of the first iPhone SDK release, imagining alternate timelines that could have been, and remembering what we were doing ten…
The fast drop-off of typical usage over time, and how to improve our customer-retention rates.






